Hello, my loyal readers of the Sword of Haqqislam!
It has been well over a month since my last posting.
Unfortunately, when things get busy, the blog is the one that suffers since I
only do this in my spare time. With how popular the last post was, I was hoping
to have had another article out way before this. It was supposed to be about
another Haqqislam unit that I don’t think gets enough attention, the Hassassin
Govad. A more pressing subject has come up, though, one I want to cover before
doing another unit spotlight. Don’t worry, the article on Govads is definitely
coming, but with the new season upon us, I thought that it was better to hit
this topic first.
Some changes have come to the Infinity meta with the release of
the new ITS Season 9: Treason and I am not just talking about the fact that I
am moving on from playing vanilla Haqqislam to focusing on Hassassin Bahram.
(For those new to the blog, I am on a quest to master all of Haqqislam so every
season I play a different aspect of Haqqislam. I started out playing Qapu
Khalqi, switched to vanilla Haqqislam for last season, and now Hassassin Bahram
will be my main focus. It is my hope that the Ramah Taskforce will be released
before next season so that season 10 can focus on that Sectorial.) Corvus Belli
has outdone themselves in keeping this game fresh by overhauling the missions
we have been playing these past two years by adding in several subtle changes
that make you re-think how you view these old missions.
Now several outlets are going over the changes to all the
missions, so I am not going to re-hash that here (MayaCast is spending the next
couple of episodes going through all the changes in Season 9 so head on
over and give Tom and Kip a listen here). What
I am going to do is tackle a glaring problem for Haqqislam in this new season.
This season definitely has shifted the meta to go from favoring specialist
laden lists to favoring more direct action lists, even in special operation
missions and definitely in all joint op missions. On the surface this seems
like a problem for Haqqislam since our primary edge on everyone is our
spectacular specialists that press buttons and complete objectives like a boss.
The importance of classified objectives has decreased while an emphasis on the
new aspect that is the Data Tracker has risen. It has left a good amount of
Haqqislam players wondering what to do with our specialists since that was our
main advantage.
Well, that’s what I am going to answer in this article, what to
do with our specialists in this season and why they are still one of
Haqqislam’s main advantage. Sometimes we get tunnel vision with how we see
specialists in this game. There are some who see them only as units that press
buttons to complete objectives, or only to get the classified if that one happens
to be drawn from the deck. Think of this as a refresher for the veteran
Haqqislam commanders, and an introduction to specialists for the beginner
Haqqislam players out there. Now let’s get into the meat of this article with
our first specialist: the Forward Observer.
Forward Observer:
Forward Observer:
Forward Oberservers (FOs) usually are consigned to those cheap
specialists that people often spam to get a high volume of specialists in their
lists, especially in Ariadna where they are plentiful. While we may not have such
a high volume like Ariadna, we do have a good amount of sources for FOs, from
our line troop the Ghulam to things like the Hafza and the Muyib. They are
easily accessed in every army available to Haqqislam and they usually only cost
a point above the generic version of that troop, so they are super easy to fit
in, which is why they are sometimes the most plentiful specialist found in
lists. It gives you tons of troops that can run up and press buttons, but this is
just the beginning of what a FO can bring to a list.
In addition to being a specialist, being a Forward Observer
brings two abilities to the table. The first one is the ability to, of course,
Forward Observe an enemy which puts the enemy unit in the Targeted state. When
in the Targeted state, you get a +3 modifier when using either BS attacks or
Hacking attacks against that target. Also, it allows you to use the Guided
trait to fire on those in the Targeted state without needing Line of Fire to
that unit.
You don’t hear of many people using the Forward Observe skill
despite these benefits. To put it plainly, it’s order intensive because it adds
an extra order onto whatever you are trying to do, and it also might draw what
some view as unnecessary AROs so people tend not to do it unless you have the
units and orders to spare, which I think Haqqislam most certainly can have, but
I understand why people shy away from using this skill unless they need to so
they can complete a Classified Objective. Most of the time you see this being
used in conjunction with the Shaytaniyah Remote to use the Guided trait of its
Smart Missile Launcher, but it definitely can help with Haqqislam’s typically
low BS skill, or make Hacking attempts even better. If you have the orders to
spare, it’s not bad to use the skill.
The second ability that FOs have makes them useful to take even if you have no intention of using Forward Observe. Being an FO gives them access to Flash Pulse which may not seem like a big deal but it certainly can have a big effect on the way a game plays out especially for Haqqislam given that Flash Pulse is a BS weapon that utilizes WIP instead of BS. This allows Haqqislam units to use their naturally high WIP of 14 to ARO instead of a BS skill at 11 or 12. It also extends the range of their effectiveness since the +3 mod range band for a Flash Pulse goes out to 24 inches which helps since most of the troops that are FOs usually are carrying a Rifle + Light Shotgun, some might only have a Boarding Shotgun. Now, stunning a unit might not be as glamorous as knocking it unconscious or killing it outright but it still is an effective strategy to hinder your opponent because they have to either spend the orders to remove the unit or take the risk of getting stunned thus making that unit useless for the rest of the turn. This allows you to provide cheap orders to your list while also providing cheap ARO pieces that your opponent has to work around. Don’t underestimate the power of a Flash Pulse, I know I have had several times where a Flash Pulse has helped decide the course of some games and in the hands of WIP 14 Haqqislamite units, it’s hard to ignore them.
You might not be cramming your lists full of FOs just to get
access to their abilities but if you are filling out lists to get more orders,
choosing to fill those spots with FOs is certainly not a bad choice. I have
been thankful multiple times to have a well-placed FO to stun my opponent’s
units and turn things to my favor. So don’t overlook the lowly Forward
Observer.
Engineers:
The definition of what it means to be a toolbox. Engineers
usually find themselves in lists for two reasons: 1.) You have them along to
repair anything that has STR or 2.) You need D-Charges to complete the Sabotage
classified. Haqqislam doesn’t need engineers for the second reason because we
have a lot of units that carry D-Charges which can complete the Classified more
easily than a Najjarun, like the Al Hawwa’, for example. Still, it’s nice that
the Engineers have them, and using them in CC is still fun and hilarious if you
can pull it off. There are some missions that require blowing up scenery as
well, but again, there are other units in Haqqislam that can deliver a D-Charge.
One thing that you can do, though, is plant the D-charge with one unit while
the Engineer hangs back out of sight and use the Engineer to detonate it if it
was placed in a high risk area. (Side Note: The Kaplan Engineer with Blitzen is
one of the only Engineers not to come with D-Charges, but it can still detonate
D-Charges because the Engineer skill grants that ability.)
An Engineer is most certainly a support unit, usually there if
you want to repair your TAGs and Remotes, something that Haqqislam actually
doesn’t have a lot of. We have only 3 TAGs across the entire faction (the
Maghariba Guard in vanilla and Ramah Taskforce as well as Scarface and the
Iguana in Qapu Khalqi) and the only Remotes we have are the ones everyone
(except Ariadna) has so the need to have an Engineer around may not be as
attractive as it could be with other factions. Still, Engineers repair your
stuff, and being able to get a Maghariba Guard back up is an awesome thing. Having
some of the Total Reaction Remotes come back to shut down lanes is also quite
useful.
In addition to repairing STR, Engineers can repair certain
equipment and fix certain states. If one of your Camo troops is Burnt from Fire
ammunition, you can use the Engineer to repair the state and allow the troop
the ability to re-camo. Other states that the Engineer can repair are
Immobilized, Isolated, and Disabled. It can be quite useful to have an Engineer
around if you know you are going to face off against an opponent that can
induce one or more of these states. The ITS mission Hunting Party really
highlights this because it hinges on causing these states, so it can be very
useful to bring an Engineer along to help your troopers out of the Isolated or
Immobilized state and prevent your opponent from scoring points.
The Engineer really is straightforward as far as what it brings
to the table, but I did want to go over one thing that gets overlooked quite a
bit on an Engineer that might make you want to bring them past just supporting
your Remotes and blowing up explosives. Just like the FO, the Engineer has a
piece of equipment embedded in the Engineering skill, the Deactivator. It’s a
nifty piece of equipment that allows you to deactivate deployable weapons
(D-charges, mines, E/Maulers, etc) thus disarming them and allowing your
troopers to avoid nasty surprises. The Deactivator is only modified by range
and never visual modifiers and its range band is pretty good. From 0-8, it’s +6
so that means Haqqislam Engineers can’t fail from 0-8 so that face to face roll
makes mines utterly useless against them. 8-16 is +3 and 16-24 is -6. If your
opponent is going mine happy, you can run Engineers up on those mines to make
them utterly useless.
Haqqislam is blessed to have Engineers outside of just the
Narrajun Engineer… well, vanilla Haqqislam and Qapu Khalqi (QK) are blessed to
have Engineers outside of the Narrajun. Hassassin Bahram is stuck with just the
Narrajun. These are, of course, the Kaplan Engineers who bring more to the
table than just the Engineer skill. Not only do all Kaplans have Mimetism, they
have two Engineers with two different load outs. One comes with D-Charges, an
Adhesive Launcher, and their standard Combi Rifle. The other just gets a Combi
Rifle and a Blitzen. Now, there is plenty to say about using the Kaplans in QK
since they are a Core Link so we know their advantages in that Sectorial, but I
honestly love them in vanilla as well, just because I am a big fan of
multi-purpose units, which the Kaplan Engineer most assuredly is. Not only do
you get the specialist aspect of the unit, but both Kaplan Engineers comes with
two weapons to help Haqqislam deal with problems like Heavy Infantry by
Immobilizing them with the Adhesive Launcher or the Blitzen. The Adhesive
Launcher has unlimited ammunition but a more limited range, while the Blitzen has
way better range and the help of having E/M2 ammunition, the downside being
that it is Disposable (2). This can be solved, though, with having a Baggage
bot nearby, and if you are taking the Engineer to support the Remote anyway,
it’s not bad to bring that Blitzen. Heavy Infantry having to take two rolls at
half their BTS or get Immobilized and Isolated is a great way to level the
playing field with other factions’ tech.
Chain of Command:
This is probably one of the more commonly seen Specialists and
probably one that is usually taken not because they press buttons, but because
you want to utilize the ability of Chain of Command. There is only one unit in
Haqqislam currently that has Chain of Command, but it’s probably one of the
best Chain of Command units in the game because it has both the Camouflage and
Infiltrator skills. That unit is, of course, the Hassassin Farzan. Only vanilla
Haqqislam and Hassassin Bahram have access to them, sorry Qapu Khalqi players.
The reason to take Chain of Command outside of having another
Camouflaged Infiltrating specialist midfield to press buttons (BTW, another
quick aside, vanilla Haqqislam is the only faction to have every kind of
specialist to be a camouflaged infiltrators except for Engineer. We have
doctors, hackers, FOs, specialist troop and thanks to the Farzan, a Chain of
Command) is because you are taking a risky and/or obvious Lieutenant. The
immediate example one can think of is if you are choosing to use Saladin, you
can have a Farzan sitting out of reach if your opponent decides to go
assassinate Saladin. Another is if you are using either a Hacker or FO Barid, you
can use your LT order to do things with the Barid (One of my favorite things to
do is use the LT Hacker Barid for support programs on my Remotes because you
can use his LT order to get the support program and have the rest of your order
pool to do things with) without as much risk. That’s pretty much all the tricks
up the sleeves of the Farzen.
For the most part, Chain of Command is taken to actually make
use of Chain of Command. They can work in a pinch if you are playing an
objective based mission to press buttons and you are sure that your LT is safe
from harm, but they are mainly there to confound your opponent when they spent
orders to hunt your LT to put you in Loss of LT and that never happens because
of the sneaky Farzan. Times when they are taken to press buttons is primarily
if the mission happens to give a WIP bonus to Chain of Command.
Specialist Troop:
This will be a quick one because currently there are only two
in all of Haqqislam, Yasbir and the Hassassin Ayyar. There isn’t much to say
about them because all this does is allow them to press the buttons in
objective based missions so they don’t have any extra abilities. That’s fine because
the primary roles of both Yasbir and the Ayyar is not to be a specialist. You
usually take them because you intend to use them for what they are actually
good at which is killing enemy units, but if the mission also happens to
include a couple of buttons that need to be pressed, well, the Ayyar and Yasbir
can take a break from eliminating the enemies of Haqqislam and press a button
or two. It allows for a versatility to them and I love multi-purpose units
especially the Ayyar. They are great to have along, especially if you want
killing power but don’t want to skimp on specialists.
Hackers:
Here is something that probably could be an entire article in
itself, so this will be a rough overview of a much deeper topic of how Hackers
are a great asset to Haqqislam. Hackers are probably my most utilized
specialist in Haqqislam actually. I know Nomads get the praise of having the
best Hackers in the game, but Haqqislam shouldn’t be counted out of the hacking
game. Yes, Haqqislam doesn’t have the same kind of BTS that others do, and we
don’t have the fancy hacking devices that Combined, Nomads and even ALEPH get,
but that naturally high WIP 14 helps to win a lot of face to face rolls, let me
tell you. Haqqislam has access to four types of Hacking Devices. The normal
Hacking Device (HD), the EVO Hacking Device, the Assault Hacking Device (AHD)
and the Killer Hacking Device(KHD). I will go into how I use each of them to
give Haqqislam an edge. One thing to remember is that Haqqislam has access to
Camouflaged Infiltrating units (Specifically the Al Hawwa’ and the Tuareg) that
have AHDs. This means you can Surprise Hack someone from the Camo State, which
is a great way to not only get to enemy hackable units but helps to make sure
that the hack goes through.
We will start with normal Hacking Devices, and the EVO Hacking Device,
because I don’t usually use them unless I am using them in a support role,
either with buffing my Remotes or making sure my HI have Fairy Dust. I
sometimes do wish I would include them more because of the ability to Hack Transport
Aircraft to keep enemy AD troops from ruining my day but it’s never anything
that I have seen as essential really. As I pointed out above, I love the
Hassassin Barid Hacker LT for this job because of being able to use that LT
order to put up the support programs. HDs aren’t bad by any means but I do find
myself using AHDs and KHDs a lot more because I use hacking offensively to level the playing field against factions
like PanOceania and Yu Jing who are fond of their nice hackable toys. The EVO
might be worth it if you can use all the benefits that it brings, but I find
that it is a bit harder to do in Haqqislam than other factions that have more
Duos, more AD troops, or more combat remotes. Losing the offensive ability that
the HD brings isn’t worth the pure supportive EVO, so if I do take a support
Hacker it usually is just a regular HD.
Now into the great way to use Hackers in Haqqislam, the Assault
Hacking Device. Haqqislam has plenty of choices to deploy these. Three of the AHD units have
ways of starting up the board and close to enemy. The Al Hawwa’ and the Tuareg
both are Camo Infiltrators (Don’t forget about the Surprise Hack from the
marker state!) and the Ragik has AD: Combat Drop so you don’t have to spend
many orders to get them where they can hack. Both the Tuareg and the Ragik also
have the added bonus of being WIP 15, making their hacks that more potent.
Pretty much there is always an AHD in my lists, sometimes I take 2 depending on
the faction I am about to face. AHDs
really help to level the playing for Haqqislam because it helps to deal with
hackable units that have superior BS skill to Haqqislam troops. I use them to
Immobilize HI and possess TAGs. I make my opponent regret taking their high
tech toys. Another mention has to be for the Barid AHD because it has the UPGRADE
program Icebreaker. Icebreaker reduces the enemy BTS value to 0 and causes
IMM-1. The Barid may not have the mobility of the other 3, but Icebreaker is
more than worth it, plus the Barid has a Pitcher to throw a Repeater and extend
its Hacking Area. There are also other repeaters available to the faction to
help expand the Barid’s influence.
Next is the KHD, which is a Hacking Device I absolutely love.
Again, there is always one KHD in my list, mostly because Leila Sharif has made
herself indispensable within my lists. No matter if I am playing vanilla, QK or
Hassassin, Leila is there. Many think that without any hackers to kill, or
buttons to press, that KHD are kind of useless except they forget one thing:
Cybermask. With a successful WIP, Cybermask allows the user to go into the
Impersonation Level 2 Marker state, allowing access to Surprise Shot. This is
where Leila becomes so useful. She carries a Shock Markmanship Rifle allowing
her to assassinate unsuspecting victims. (Read more on Leila in the article I
wrote about her here.) The other useful KHD is the Barid,
because once again, he gets an UPGRADE program to his KHD known as Lightning
which is utterly brutal. Not only does it put an enemy hacker at a -6 Mod, but
it uses Breaker Special Ammo and is damage 15. The KHD Barid is the ultimate
hacker hunter when you want to deprive your enemy of their Hackers. The other
two KHD in Haqqislam, the Druze and Govad, are standard KHD, and while not bad
(definitely would include in their prospective link teams), they don’t stand
out like Leila and the Barid do. The key to using a KHD outside of its obvious
uses, though is remembering that it has Cybermask. It adds an entire new layer
to the KHD outside of its attack programs.
I could go on about how to successfully use Hackers in
Haqqislam, but this article is already long enough and we still have one last
specialist to go. I saved the best for last, because the last specialist is
what Haqqislam is known far and wide for.
Doctor Plus:
As the foremost Human Sphere nation when it comes to medicine
and biotechnology, Haqqislam has the best Doctors of any faction. They are so
good, they are Doctor Plus (Except for Kaplans for whatever reason…) and as a
Haqqislam player…I don’t know what a Paramedic is because currently, there are
only two in the entire faction: the Maghariba Pilot and she has yet to have
left her TAG and the new unit the Cube Jäger, so yeah, I only know rolling 17s
(or 18 in the case of the Tuareg and Avicenna) to get my troops back up because
Doctor Plus gives a +3 mod to Doctor rolls making Haqqislam the best in the
business at Healing folks. Only Bakunin gets a taste of what it means to have
Doctor Plus because they get access to Avicenna as well, but other than that,
Haqqislam is the only faction with Doctor Plus, and is the only faction with Akbar
Doctor. Akbar Doctor allows you to instead of taking the +3 mod to your WIP for
the Doctor Roll, you get to restore a model up to full Wounds, instead of being
limited to 1 Wound. Akbar Doctor is only on one unit currently - the Janissary.
I really only take the risk of using Akbar Doctor on units with a cube so that
if I fail the roll, I can spend a command token to re-roll. The only cubed HI
in Haqqislam are the Azra’il, the Asawira, and the Al Fasid. Still, it is so
satisfying to see your opponent’s face as the Al Fasid they thought they took
down gets back up with full Wounds again.
I think it goes without saying that if you are playing
Haqqislam, you should have at least one, if not multiple, Doctor in your list,
even in direct action missions. The ability to get our troopers back up with
such reliability is a huge boon for Haqqislam, especially in missions where
surviving army points counts toward the Objectives of the Mission. I have gone
from losing a mission, to winning it because of the well placed resurrections
of key units. Even more so, Doctors are found in many of the Core links available
in Haqqislam Sectorials, which means that even if an opponent was able to take
down some of your link, the Doctor can come along and get everyone back up,
restoring you back to a full link once more so you can reap those link team
bonuses. I have yet to make a list without a Doctor in it. They are an
important asset in the Haqqislamite toolbox. Even if it is just squeezing in
the tried and true Ghulam Doctor, I make sure that there is one supporting my
troops.
Haqqislam
has a lot of good options for Doctors. When I am playing vanilla, I honestly
favor just the regular Ghulam Doctor. Even being just a line troop, she has
done a lot and she is easy to fit in a list. I am a huge fan of the Tuareg
Doctor as well. A TO Camo Infiltrator that can be up the field to help those
who went on an alpha strike is something hard to ignore. In vanilla, Halqa aren’t
bad either and the Halqa Doctor is just 3 points more than the Ghulam. The
Janissary Akbar Doctor is also a fun unit, durable and a great support for the
Azra’il and the Al Fasid with the Akbar ability. When I am playing a Sectorial,
my Doctor is usually in the Core Link unless the link doesn’t have access to
Doctors like the Hassassin Govads or Odalisques. When this occurs, I always
fall back on the Ghulam Doctor.
Take This Knowledge and Go Forth to Do Great Things!
Well that was a lot longer than I thought
it would be, but I hope you enjoyed it. I hope that it inspires you to use
specialists in new and interesting ways in this new ITS season, despite the
decrease in the importance of specialists when it comes to completing some of
the missions in this new season. Haqqislam’s main advantage is still easy
access to a variety of specialists that help us complete our missions. From the
common Forward Observers stunning fools, to Hackers shutting down enemy Hackable
units and our great Doctors helping troopers get back on their feet, Haqqislam
has a lot of useful specialists when compared to the other factions. These
specialists are what help us use asymmetrical tactics to level the playing
field against our enemies. As always, my friends, continue to seek knowledge.
Mashallah.