Friday, April 21, 2017

Broken Innocence

Well, it has once more been a while since I published something. Sorry about that guys, life has been a little more turbulent than I thought it was going to be, but, things should be calming down now, so I should be able to post some more in the future once a regular schedule sets in... maybe... We will see how things work out. 

We are going to change it up this time, though, because I like to write creatively from time to time, and I wanted to bring you a short story I wrote in the Infinity universe giving you a little more insight on who Envihon is and his duty to Haqqislam.

So, without further delay, I bring to you. "Broken Innocence":

***The text that follows is the personal accounts of Hassassin Envihon within his service in the Sword of Allah, Haqqislamite Armed Forces. The information is deemed classified and any public distribution of these documents would yield a severe penalty. Use of these documents must be cleared with the Hassassin Society. This report was taken from Envihon on his reasons for joining the Hassassin Society as inspiration for new recruits.***

We all have our defining moments. Those things that will go on to shape who we are. Mine can be summed up with a single word: Terrorism.

I was only a child when I learned that the Human Sphere isn't what it seems, and the image that O-12 likes to paint for us is just something they cook up to keep mass panic down. It isn't even the aliens you have to worry about, but the shadow war that engulfs the Human Sphere. We like to make it seem like the Combined Army is our biggest threat but one just has to look back at human history to see that we do a good enough job of wiping ourselves out. Humans need things like the Hassassin Society to keep our darkness at bay, to save us from our selfishness. 

I'm sorry, I know what this must sound like. I try not to be this pessimistic, but, when I think about this event in my childhood, I go to a dark place. One doesn't live through something like this and come out thinking that the galaxy is unicorns and rainbows. It leaves a scar, and no matter how much I talk about it, or get help for it, the scar is still there. It's a constant reminder of why I do what I do. Why I chose to go beyond just my service to the Sword of Allah, why I became a shadow guardian to humanity. It was this event that would light my path to become a part of the Hassassin Society. We must stand against the darkness, we must be the light, so that humanity can stand once again in a golden age. This incident didn't bring me down, it merely knocked me down. I stood back up, emboldened to become a protector of humanity. To protect the Search for Knowledge is the most noble pursuit a Haqqislamite can undertake. 

Now, I am getting ahead of myself again. Apologies. If you look into my record, you will see that I am of American descent. My family was a part of the American refugees from NASA when Haqqislam petitioned them to help find what we now know as Bourak and then to help Haqqislam get off Earth to settle there. Now my family are loyal and grateful citizens of Haqqislam. With what they did for American refugees after the collapse of the United States, how couldn't we be? Everyone was just trying to feed off the carcass of the U.S. and the Haqqislamite government were the only ones to extend a helping hand.

Though, this wasn't enough for them to convert to Islam, we had friends that did it but my family held onto the traditions they had from America. This is the reason why I am the only Muslim in my family. The reason why I eventually converted to Haqqislam lies in what happened on Acontecimento which is the real subject of this report.

My father is a Planetologist for the Bourak Academy of Planetology and he is extremely passionate about it. This is why he planned a vacation for us and another American family, that we were close friends with, to Acontecimento. If only I could express in words how much my father marveled Acontecimento. Even though it was a PanOceanian planet, you could not understand how important this trip was to him. He loves knowledge and the chance to visit the great jungle planet to understand it more was something my father could not resist. It took some convincing, but my mother finally gave in as long as my father made it an actual vacation and not just about my father's work. Something easier said than done for my father, but he reluctantly agreed to the terms. 

In the wake of the Commercial Conflicts, though, and since technically, my father would be on official business, our plans were slightly altered. The Bureau of International Relations on Bourak contacted Qapu Khalqi and had two Janissary bodyguards assigned to my family. We all thought that they were overkill, but there was no way for us to refuse, the Human Sphere was on an the edge of a knife even back then and the government did not want to risk it.

As we boarded the space elevator, Janissary Haluk and Janissary Sila flanked us; ever vigilant even though we hadn't even left Bourak. I marveled at them back then, their gleaming green power armor shining in the Bourak sun as we rode the elevator to the space docks. No cubes to speak of, willing to die for my family, for Haqqislam. To a child like me, they were awe inspiring. Many of them weren't even Haqqislamite... being either Delivered or Donated... it let a dhimmi like myself dream of being like them, but I knew my parents would never give me up to be the Donated. Too much pride in our American traditions. So I sat there staring at them. Sila noticed my gaze and she gave me a reassuring nod before resuming her vigilance.

There isn't much to say about the trip to Acontecimento. We took in many of the amenities that my father's position allowed and it was an uneventful journey. Our body guards even opened up a little. Haluk, we found out, was one of the Orphaned, his parents had died in the Silk Revolts. He wouldn't go into details but he mentioned that they were a part of the Sekban volunteers before they had been reformed into the elite unit they are now. It was only fitting that he served as well. Sila was a Donated American refugee and chose the assignment when their command asked for volunteers. She may have fully converted to Haqqislam but she liked the thought of protecting fellow American descendants. Her family wasn't as well off as ours when they sought asylum with Haqqislam, so this was one way for her family to show their loyalty, as well as her chance at a better life. My family was more than delighted to have her protecting us, myself especially. I almost felt that I was a burden to her with how much I hung around her. If I was, she never let on, indeed, I felt that she almost encouraged me.

When I wasn't acting like Sila's shadow, I spent time with my friend, Alex, who was the son of the other family we were traveling with. Like most ethnic groups, we were from the same neighborhood on Bourak, and our families had been friends for quite a while, so my father asked them if they wanted to join us on our venture, since it would give my mother something to do while my father was on official business. They weren't with the government so they didn't have any bodyguards like we did, but my father was able to at least get them a room at the embassy with us. Alex and I were quite excited for the prospect of an adventure to a foreign world since this would be our first time off world. For the first decade of our lives, we only knew Bourak, despite our fathers’ careers taking them off world many times.

I won't bore you with the details of our trip to Acontecimento. Now that I travel quite frequently, I know it was a fairly mundane transit even if it was the most exciting thing to happen to me at the time. Things didn't get strange until we arrived at the planet when I remember my father talking of heightened security measures for PanOceania and its only in hindsight that I really ever took notice of it. On our arrival to the planet's surface, we were picked up by official vehicles and taken to the Haqqislam Embassy on Acontecimento. Every so often when PanOceania finally decided to humble themselves, they like to collaborate with Haqqislamite universities on studying the ecology of Acontecimento, an opportunity that neither my father nor Haqqislam would take for granted.

Luckily though, my father booked our arrival for a weekend so that he could at least spend a couple of days with his family on the vacation part of our trip before starting his work during the week. Despite what happened, I remember that weekend quite fondly. Acontecimento was certainly a beautiful planet from their great forests to the blue oceans. We never saw the great agricultural expanses or the vast industrial complexes that were on the planet in our time there, only the touristy beautiful places that you would see on a travel vid. It was still stunning, I can see why there are groups dedicated to preserving the forests of Acontecimento. That weekend was wonderful, a false pretense to an event that would shatter my world and send me on a journey I could never have expected.

The week began with my father departing to do his work while we, along with Alex's family, had a day in the city planned. It was a sunny calm day as we went to a local park to have breakfast before we set out for the day’s activities. Our Janissary body guards were close by but they were no longer wearing their power armor since we were on foreign soil during an already tense time. Instead they wore concealed body armor and weapons. Vigilant as they had always been, I don't even think they were ready for what happened that morning.

I remember that Alex and I were running around the park and he had run near the park entrance across from the bakery where we had purchased our breakfast when a series of loud booms went off that made us all freeze. Then there was smoke in the street, people were screaming and chaos was erupting. Our parents were shouting for us when another series of blasts went off. I looked towards Alex only to see him swallowed in smoke from the next blast. The concussive force knocked me to the ground as debris from the blast hit me. I remember the ringing in my ears as I lay there on the ground. Disoriented, I started to move and I propped myself up on one arm to see what seemed like a shadow moving in the smoke towards me. I could make it out that it looked like a person, but I couldn't make out a distinct figure. The world was spinning and my ears were still ringing from the blast as the figure in thermo-optic camouflage crept closer.

I was looking around for my parents, for Alex, for the Janissary but I kept going back to that figure that was even closer now fixated on me. I felt the fear well up in me as I tried to get up, but my limbs just wouldn't function correctly. I desperately tried to get to my feet but before I could I was knocked down again by a swift kick to my back. I hit the ground hard, bruising my arm. I managed to turn around to see the figure standing over me. I could see it better now that it was closer as the light bent around the figure to make it almost completely invisible. It tilted its head before I heard the sound of it unsheathing its blade. It raised it up as if to strike, but before it could, I heard another blast from behind me.

It was from a shotgun, specifically from Sila's shotgun. She had come looking for me as Haluk secured our parents in a safe location. The blast hit the figure and knocked it to the ground. The force of the blast and impact from the BBs disrupted the TO camo of what I now know as a ninja, Yu Jing operatives that aren't supposed to even exist, or so the Yu Jing government would say. The ninja was badly injured, but not dead as Sila walked over to it, face twisted in anger. She picked the ninja up by the neck and I distinctly remember her yelling into the face of the operative "You would dare harm an innocent child?!"

My ear piece translator brought me the ninja’s simply reply: "Anything for the Emperor.” Sila threw the operative back to the ground before ending the life of the ninja with a final fatal blast from her shotgun.

She turned to me "Come Envihon, time to get you out of here, and back to your parents." She came and scooped me up in her arms, and carried me to where Haluk waited. It was a small alcove near the park untouched by the blasts. Haluk was on look out as PanOceanian Emergency Response teams were descending on the scene. I even got to see the Montessa Knights deploy to take control of the scene helping with evacuation as well as provide security for any lingering Yu Jing terrorists. Sila and I had barely arrived before our Haqqislamite state vehicles arrived to usher us back to the embassy. My mom held me tight as Alex's parents begged and pleaded with them to go look for Alex but we no longer could interfere now that PanOceanian forces had arrived. All we could do was go back to the embassy and wait to hear anything about Alex.

Except we would never hear anything about Alex. He was assumed to have died in the blasts. We were put on an express ship back to Bourak in the wake of the tragedy before we could find anything out. His parents were devastated. We eventually had a memorial service without a body to bury. I had lost my childhood friend to a shadow war I never knew anything about, nor asked to be a part of. We lost touch with Alex's family afterwards, they were destroyed by the loss of their son and eventually moved away to start a new life without the reminders of their late son.

Later through my military service, I would learn from Haqqislam intelligence that the attack was perpetrated by Yu Jing's Imperial Secret Service in retaliation to the ongoing aggressions between Yu Jing and PanOceania. We had been innocent bystanders caught between their rivalry, and paid the price for something we had nothing to do with. It was this incident that would spark a fire in me, that would build a resentment for Yu Jing's disregard for humanity in its pursuit for power. It would be this incident that would eventually make me break my family's traditions and become one of the Donated. I know my brother would especially resent me for it, but the rest of my family understood why I did it. My father was the most accepting, knowing exactly the reasons why I decided to serve. Sila's act of heroism convinced me that I didn't only want to serve a nation that had given my family so much, but I also wanted to protect humanity from those who would do harm to the innocent.

It was during my service as a Janissary, that I learned that Alex had survived that day, but not in a way I could ever imagine. That is a tale for another day...

***Audio file recovered from Aconciemento Incident. Conversation between two Montessa Knights combing through the rubble***

"Father Knight! You should come see this, I found something!"

"Oh my... good work my son. God clearly has smiled upon this child! I wonder where his parents are..."


So I hoped you guys enjoyed that and if you liked it, I will certainly do more. With that though, just one more addendum to add to this....


In a caravansary near the planet Dawn, a Caledonian intelligence officer meets with a shadowy figure wearing a face shield and hood in a private room in the many secret spaces found within the Haqqislamite space station.

"Always so secretive, can't even show your face in a private room. How am I suppose to trust someone when I can't even see their face?"

A muffled chuckled comes from the Hassassin operative. "It is through these means that the Hassassin Society is able to perform the services it provides, like the one we have done for you."

"Ha! And what have you done for Caledonia or Ariadna for that matter? We don't take part in your secretive services" the intelligence officer snidely said.

"Don't you?" the Hassasssin replies as he pushes forward a holo-vid depicting the death of the MagnaObra CEO, the corporation who was ultimately responsible for the slaughter of innocent civilians at the hands of the Druze and Scarface, the mercenaries MagnaObra hired to destabilize Caledonia and break up the Ariadna Federation.

The Caledonian lets out an impatient sigh "Yeah, the bitch had it coming, we could have done it ourselves if we wanted."

"Could you now? You may have been able to find out that the Druze were only proxy soldiers and MagnaObra a willing puppet of the PanOceania but could you have gotten close to her to do the job? You have the tools and training to be everywhere and nowhere like we can? I have heard that Caledonia is boastful, but I didn't expect this level of cockiness."

Now the Caledonian was losing his patience "What do you want then? I thought this was just what you people did to protect humanity or whatever you say you do, why come to me about this?”

"Yes, that is why we do this but we can't do it without the support of other nations" the Hassassin replied smoothly and calmly.

"What the fuck do you want then?! Money... resources, Teaseum? What are you playing at?" yelled the Caledonian, his temper on the edge of control.

"We want nothing so crass, and calm down, my friend. We just want to know that Caledonia will be there to help when Haqqislam calls for aid."

The Caledonian stared at the Hassassin agent, his temper cooling a bit at his response. He breathed deep before answering the agent "Ah, so that's your game, politics... I see, well, I will take this and show the Clans... I can't guarantee all of their support, some may even take this as an insult, but I will see what I can do... we do appreciate this, it won't bring back those lives but... at least those bastards see that they aren't untouchable... We'll help yah stick it to those Hyperpower pricks."


That is my announcement that I have taken up the mantle of Caledonia. That's right, I finally break my one faction loyalty to finally start something that isn't Haqqislam. Haqqislam still will be my main focus but I may have from time to time insight on this Ariadnan Sectorial that I have looked at for some time, and thought about starting. It's something to break up and give me something different, plus I have always loved the Dog Faces and Wulvers, and need an outlet for that. Don't worry, this is just an Alliance. My loyalty is first and foremost to Haqqislam. I am the Sword of Haqqislam, after all.

If you enjoyed this, let me know and I will see what I can do about more short stories. If you want me to continue to do just things game related and historical context for units, tell me that to. I live to serve you, my audience. Until next time, my friend, continue to seek knowledge.

Wednesday, April 5, 2017

Guest Writer: Ayyar You Ready For Some Tactics?!

Welcome, friends and Comrades! I know I have been silent these past couple of weeks but I promise I have something special in the works, it's just taking some time to get everything right. In the mean time though, our wonderful Comrade in Arms over at Pride of Rodina  has graciously helped out by guest writing for the Sword of Haqqislam! This is what I hope to be as furthering diplomatic ties between Haqqislam and Ariadna! It seems that there are a few Russians operatives for the Hassassin as Pride of Rodina has written about the awesome, the mysterious Hassassin Ayyar! Without further delay, my friends! 

Ayyar You Ready For Some Tactics?!

Ayyars are one of those criminally underrated troops that perform exceptionally well in both their respective sectorial and in Vanilla. They are master killers, while still possessing the ability to dupe your opponent, and claim objectives.

General Tactics

We'll break down the skills first, before we get too carried away:
  • Specialist Operative - Always counts as a specialist, for mission purposes. 
  • Religious Troops -  Never runs away from the fight or cowers (actually requires a Guts check to even duck in cover).
  • Free Agent - Does not require a Command Token to switch Order Pools.
The one thing that REALLY makes the Ayyar shine is their Holoprojector Lv. 2. This piece of tech is superb and has a wide range of uses. The absolutely key part about the Holoprojector is its ability to throw up Holoechoes and regenerate them in the Reactive Turn. These Holoechoes give you a few things; the ability to hide your Ayyar (which one is the real one), a way to protect them (can't kill what you can't find, plus 'echoes can preliminary destroy mines) allows them to benefit from Surprise Shot (sometimes even Lv. 2, depending on which loadout you're using), and, sometimes, even extra movement.

I won't go into the full semantics of the Ayyar's Holoprojector (like the shenenagins of mixing Lv. 2 and Lv. 1, I'll leave these for another article), but the best way to play with the 'echoes is to fool your opponent to shoot at the wrong one. There's a few different ways you can get this done, but usually keeping your 'echoes in a triangle is the best way. It allows you to split up them up without creating a 'head', and avoids having all three hit by most template weapons (should still be concerned with big template weapons, like heavy flamethrowers). This also makes it a bit harder to figure out which is the real one, since it helps create the illusion of not having preference of one 'echo over the others. Having an indifference towards all of them is critical to maintaining the illusion, but, of course, don't willy nilly throw the actual Ayyar into trouble. That's just silly.

The other perk of the Ayyar is the fact that they're a HI with BS 13, WIP 14, ARM 3, and BTS 3. They can easily outgun opponents, cap objectives, and they're somewhat resilient (especially with 2 wounds). They are excellent harassers, assassins, and objective-grabbers. They're the kind of troops you send out on a flank by themselves and take that side of the table on, by themselves. You will rarely need to support them, as they contain almost all of the tools they'll need to support themselves. They have the ability to easily stack mods, allow for unopposed shots, clear mines, can engage targets at varying ranges (thanks to their twin viral pistols), eliminate most targets with ease, secure and objective, and hold it. Even the ability to switch groups easily, to maximize the use of your Orders between groups, helps accent their 'lone wolf' role. Their only weakness is being hacked. Try to avoid those hacking nets, as much as possible!

Rifle + E/Mitter (37, 0)

This rascal packs a bit of a diverse package. It's got a rifle, E/Mitter, and D.E.P. to engage a wide range of targets. The rifle helps give it a reliable, short-ranged weapon, the E/Mitter for all of the fun of completely shutting down any electronic targets, and the D.E.P. to help it crack any armored targets it comes across. While most of the weapons are pretty close-ranged and low burst, the Surprise Shot Lv. 2 and BS 13 of the Ayyar will help it hit any targets. Plus, if you use your Holoechoes correctly, you could even get an unopposed shot off. The real advantage is the twin viral pistols. Since this Ayyar already wants to get up close and person, those pistols will really shine as a counter-measure and backup offensive choice, when the rest of the kit fails. Burst 3 viral with a +3 for range and a -6 on the opponent for Surprise Shot Lv. 2 is DEADLY. 

If you just want a versatile HI Specialist to take an objective and hold it, this loadout is for you. Its specialty isn't killing targets, but scaring them away and holding zones, especially with Suppressive Fire, while your bigger, scarier pieces take out the threats.

Shock Marksman Rifle (39, 0)

The Shock marksman rifle turns your Ayyar into a tricky, Houdini-esque, HI, into a deadly threat to most MI and LI. The marksman rifle allows them to out-range most common weapons, and stacking a -6 from Surprise Shot Lv. 2, like the Rifle+E/Mitter loadout. It also allows this Ayyar to tackle most heavy weapons and take them out with ease, except for TAGs and HI. This loadout prefers to go hunting and flanking enemy positions and take objectives, especially those protected by any light targets that aren't immune to Shock. It easily works as another front line aggressor/pusher without using any SWC and can sit on an objective when the time comes, in Suppressive Fire too!

This loadout is an excellent killer/hunter and objective grabber, since it can hold most objectives with ease and can deter most other Specialists, besides HI. Worse case scenario, get up close and use those twin viral pistols!

Sniper Rifle (39, 0.5)

I'd argue that this is probably the least impressive of the loadouts, since Hassassins and Vanilla Haqqislam have a lot of better snipers, but it's definitely an interesting choice. The ability to use Holoprojector Lv. 1 and Lv. 2 is really an interesting choice on this loadout. It's arguably useful on the other two, as they're already aggressive and moving about, but since this loadout is more likely to lay low for a bit, you can get the most out of the little ruse. Also, it makes for an excellent late turn objective grabber, it excels at securing objectives near your Delpoyment Zone, and it also works well at securing your DZ, too, thanks to the twin viral pistols. The most disappointing thing is the lack of Surprise Shot Lv. 2 on this loadout, like the others, it only has Surprise Shot Lv. 1 (granted by Holoprojector).

Thanks again to the Pride of Rodina for sharing his knowledge with the Sword of Haqqislam! As always, my friends, continue to seek knowledge!

Wednesday, March 1, 2017

Captain Haqqislam: Lore and Tactics of Tarik Mansuri

So before we get into the main article about Captain Haqqislam, just wanted to say that there may be a slow down in how quickly I get these articles out and that is because the Sword of Haqqislam now has a wonderful editor who you may know as Terrordactyl over on the forums. I am a fallible human and I know my grammar isn't the greatest so you may have noticed that my last article was a bit more polished than the others and that is thanks to Haqqislamite Commander Terrordactyl so wanted to take this time to thank him for making the Sword of Haqqislam even better. Without further delay, let's meet Captain Haqqislm! - Envihon

Tarik Mansuri, Khawarij Amir, is one unit I hear a lot of people ask about, which is why I thought to write this article on the man who I have come to call Captain Haqqislam. The model itself is still one of the best Haqqislam models out there even with the newer stuff Corvus Belli has produced and he does have a great stat line on top of the awesome lore that makes him a compelling character within the Infinity universe. Just reading through the Haqqislam section of the N3 book, you stumble over a lot of his quotes that help characterize what Haqqislam is and how they make war. It is no wonder that a lot of people want to know how to use him on the table. He is an expensive unit but he puts those points to use. Now, let's dive into who Tarik is and why he is so important to Haqqislam.

Captain Haqqislam: The Living Ideals of Haqqislam

The similarities between Captain America (one of my favorite super heroes, by the way) and Tarik Mansuri isn't just in the fact that they both are super soliders and that both got huge after their transformation. Just like Captain America embodies the ideals of America in his character, Tarik does the same for Haqqislam. Just like Captain America, Tarik has become a symbol to his people, becoming something that everyone within the nation strives to be. The way he is characterized in the N3 Core Book from his description, and the couple of quotes found in it, he carries the Haqqislamite emphasis on the power of humanity over the reliance of machines and technology. To Tarik, the only way to truly win a war is through the courage and willpower of humanity. One quote attributed to him conveys the sentiment that you may have all the technology in the world, but if you don't have the courage and willpower of humanity, you don't have what it takes to truly win the war, which may or may not be a subtle jab at the Hyperpowers over-reliance on technology to do the work for them. Either way, just like Haqqislam, Tarik sees technology as useful tool for humanity to use, bu,t becoming too reliant on it can have a number of consequences, like laziness, and a lack of drive to actually fight. Tarik even goes so far as to lament the innovation of plastic weapons, because you lose the ability to properly bash an enemy in close quarters and, when you try to, you will more than likely shatter the weapon in the process. Although, that may just be something Tarik has to deal with because of his super strength.

By reading further into the N3 core book you will find that Tarik was one of the earliest participants of the Runihura program. He is also one of the most successful because the program turned him into the hulking beast of a man that he became. Prior to the procedure, Tarik was already quite well suited to receive the Runihura, because we are told that Tarik was not only in peak physical condition, but he also already had a superior metabolism, so he was seen as the ideal candidate. Tarik's results have never been repeated and from the way it is written, no one has quite figured out why. All that they know is that the process interacted uniquely with Tarik's body to produce the results that it did. Whether this has to do with Tarik's pre-conditions or something else is never disclosed, and with Tarik being the only one who responded as well as he did to the treatment, it's hard to nail down why Tarik's body reacted so well that it made him into a hulk of a man, able to stare down Ajax as a fellow S5 human without the benefit of power armor. The Runihura didn't just make Tarik into a colossus of a man either, it has also slowed down his aging and allowed him to stay in peak physical condition. He is an agile warrior, able to dispatch enemies quickly and efficiently.

Tarik's strengths don't just lie in his superior physical attributes either. Just like his fellow Khawarij, Tarik is well learned and a brilliant tactician. The Runihura, in addition to enhancing his physical abilities, was able to focus his mind as well. He is able to maintain a clear mind even in the most dire of situations and his senses are honed, allowing him to be an asset in the field and in the command tent. Between deployments, Tarik is often seen as an instructor for Haqqislam military training since he is the best that they have to offer. To say that Tarik is the most successful soldier of the Runihura is an understatement.

Tarik Tactics: Heavy Infantry Masquerading as Light Infantry

With a long list of accolades like that, you have to wonder if he performs that well in the actual game. Short answer? Yes. I often see many people asking how best to use Tarik in game. He's got an awesome model and an awesome stat line but people still sometimes come off confused exactly where he sits in the grand scheme of things, and whether the amount of points he takes is actually worth it. To start this off you have to realize one thing: Tarik is not actually Light Infantry. I know, you are going to say but Army lists him as Light Infantry! Yeah, and Army is lying to you. Look at his stat line and then compare it to other light infantry but then go take a look at Haqqislamite Heavy Infantry. You will discover that Tarik has way more in common with Heavy Infantry, despite what his Type is listed as. This is my first piece of advice for anyone wanting to use Tarik: Stop thinking of him as Light Infantry and start thinking of him as Non-Hackable Heavy Infantry because that is what he truly is. With that, let's jump into his stats and then break down the loadouts Tarik gets.

So, Tarik may be expensive, but at least you get a lot of good stuff for all those points. To start off, Tarik's statline is this: 6-4 MOV, CC 23, BS 13, PH 14, WIP 15, ARM 3, BTS 3, W 2, S 5 along with Martial Arts Level 1, Bioimmunity, Kinematika 1, Super Jump, Religious Troop and Poison. Before getting into the various weapon sets that Tarik has available let's just unpack everything right here first.

Right off the bat, that 6-4 movement is huge when it comes to moving Tarik up the board and getting him in range to do what Tarik does best, which is eliminating enemy opposition. In addition, it gives him a 6 inch cautious movement so it's a lot easier to get him up the board without taking AROs. Combine this with the fact that Martial Arts gives you Stealth along with all that and Tarik becomes quite scary for your opponent indeed. The biggest thing to watch about moving Tarik around the board though is his S5 profile. Be mindful of this so that you don't take unexpected AROs due to the bigger profile. It will take some practice in judging what gives full cover to Tarik, but once you get used to using him, his mobility is great at getting reliably into Tarik's threat range. Combine this with super jump (See my article on the Khawarij for super jump tips. Tarik has even better use of super jump because of stealth as well so take advantage of that!) and Tarik is one of the most mobile units in Infinity. If you take a reliable source of smoke, Tarik becomes quite dangerous to your opponent. (Mutts, Muyib and Al Fasid are all great options. The Al Fasid is my favorite to take with Tarik because of the hammer and anvil concept but it is expensive and the Muyib would save you on both points and SWC. Just remember though, this is for vanilla. Right now, the only smoke we know of in the Ramah Taskforce is the Al Fasid. The two in combo is expensive, but it is also a pain train.

Tarik's BS skill lines up with his fellow Khawarij so we know that he can hit what he shoots with that BS 13. Where Tarik gets better than your average Khawarij is that that he actually gets Martial Arts Level 1 along with a better CC of 23. Martial Arts adds +1 damage to Tarik's already impressive PH of 14 so when Tarik hits, he hits like a truck at damage 15, and that goes for his Poison as well. Add onto this that every profile of Tarik comes with a DA CCW. That means that if you are facing an enemy with wounds, they have to take a double hit to their armor but also a hit on the BTS all at damage 15...that is brutal. Tarik in close combat is a terror to behold and he can get there. I would not get stuck on only trying to get him into close combat, though, because he can shoot well enough and hit what he is shooting, but if the opportunity presents itself, do it and make your opponent pay for allowing him to get so close.

Unfortunately, Tarik doesn't get as much out of Bioimmunity as his smaller counterparts since he is both ARM and BTS 3 with 2 wounds but hey, only having to make one roll for viral ammunition is still pretty awesome. Kinematica 1 is nice for getting him up the board on your Reactive turn or getting him into safer places and having a PH 14, Tarik dodges pretty well when you need him to. Religious Troop is kind of invalidated by having Courage through Martial Arts but hey, it fits with the lore. Tarik also has a high WIP of 15 which only really comes in use if you decide to have Tarik as your LT. And that's it, Tarik has a lot to use just in his stats which is why I said he's not really Light Infantry, he has all the benefits of Heavy Infantry with none of the drawbacks like being Hackable.

Tarik's Weapons of War

In Army, it will show that Tarik has four different loadouts, but there are only two differences between the four. There are two different main weapons Tarik can take: AP Rifle + Light Shotgun, and a Spitfire. Each of those has an LT option, making the four loadouts. If you take the AP Rifle + Light Shotgun as an LT, you get +1 SWC which off the cuff may seem really useful, but Haqqislam has cheaper SWC costs compared to other armies. Not Ariadna cheap, but definitely not any reason to feel pressured to take this option. Honestly, I don't like taking Tarik as an LT option unless I have a Farzan with Chain of Command along too. Tarik is a high risk unit and if your opponent wants to take him down, they can. It’s not worth Loss of LT. I prefer the Spitfire version because it greatly extends the threat range of Tarik allowing you to use him as a toolbox of death to either shoot at a distance or take an enemy out in close quarters depending on how the match is going and Tarik's placement on the board. The only time I would take the AP Rifle version is for the LT version to get +1 SWC, but I have never felt the need for more SWC so Tarik is usually rocking a Spitfire. The AP Rifle is 0 SWC and 2 points less than the Spitfire, but if you are taking Tarik, he is there for one reason.

With the main weapon, Tarik gets a Nanopulser, Grenades, a Pistol and. as I pointed out before. a DA CCW. We already went over how devastating Tarik is at close combat. but what you need to remember are his Nanopulser and Grenades. With a PH 14, Tarik can reliably speculative fire grenades to take out units you can't see around corners. The Nanopulser is nice to help make your opponent make hard decisions by making them decide between wanting to shoot back or dodge if you confront an enemy in the range of the Nanopulser.

There is a lot that Tarik brings to the table and his job is the same as his fellow Khawarij; he is a hunter. As a hunter, he has tons of things that help him complete his job of hunting down pesky units that you want eliminated. To me, he is well worth his points and I have never regretted taking him. He lives up to his legend that is presented in the lore, Tarik "the Man" Mansuri is a badass who will terrorize your enemy because he is a durable unit with unbelievable killing power. If you haven't, take Captain Haqqislam out for a spin. Have him be that elite unit that you build a list around. I promise you won't be disappointed. Until next time, my friend, continue to seek knowledge.

Tuesday, February 14, 2017

Under the Red Turban: The History and Inspiration of the Khawarij

I have been quiet for a few weeks due to some things coming up but now the Sword of Haqqislam is back with something that I promised back in the tactics of the Khawarij, the lore and history behind the Red Turbans of Haqqislam. This post took a little longer due to the extensive history behind the Khawarij, including the historical Khawarij, the history behind the Mu'tazilah movement (the sect of Islam that the Khawarij of Infinity follow) and the fact that who the Khawarij are in Haqqislam is tied to the background of the faction because of the reformation that Islam went through to become Haqqislam in the Infinity universe. Without further delay, let's dive into the rich history and lore of the Khawarij. 

The Historical Khawarij

I thought we would first start with the actual history because to understand who the Khawarij are now in Infinity, it's important to look back at who the Khawarij were in history and see how Corvus Belli took this concept and made it into the super soldier badasses of humanism we know. The origins of the Khawarij actually goes back to almost the beginnings of Islam. They formed after the death of the Prophet when it came to deciding who would lead Islam now that the Prophet had passed on. Those familiar with this time period will know that this is where the main divide of Sunni and Shi'ite happens within Islam which revolves around mainly about who was to succeed the Prophet as the leader of Islam. The Sunni believing that the Prophet never designated an actual successor and a successor should then be chosen by the people while the Shi'ite believing that the Prophet appointed his son-in-law to succeed him as Imam. The group that would become know as the Khawarij agreed with the Sunni but disagreed in the way that the leader should be chosen. 

The Sunni wanted to choose the successor through arbitration, a method that the Khawarij opposed and they opposed it violently because through arbitration its the people who decide the successor, a decision that the Khawarij believed only God could make. How did they think God chose a successor? Through the outcome of a battle since it was God who would choose the victor. They believed that anyone could be an Imam and lead a community as long as he stayed pious and infallible because if they sinned, it was the duty of the Muslims in the community to rise up and dispose of them in favor of a new Imam. These beliefs made them more violent than other sects which lead to assassination attempts in their history. They also invoked takfir, a form of excommunication where a Muslim declares another self-described Muslim as a non-believer. Some said that any sin made one a non-believer while others said that it had to be a major sin. 

As we can see the historical Khawarij practiced an extreme version of Islam that wasn't well received by the other sects at the time. Their willingness to invoke takfir has actually lead some modern radical elements to have some of these doctrines rise again. Any fan of Infinity lore will know that this vision of the Khawarij greatly contrasts not only the humanistic ideals of Haqqislam but also the brotherhood of the red turbans. The fictional reformation of Islam into Haqqislam is a big part of this but the Khawarij isn't just this historical Khawarij because Corvus Belli did a clever thing by taking this historical account and combining it with another piece of Islamic history: the Mu'tazilah movement. The Khawaij of Infinity are not just warriors but they are scholars as well. 

Mu'tazilah: Logic and Reasoning Become Moral Pillars

The Mu'tazilah is a Sunni school of theology in which those who ascribed to it gave more weight to philosophy allowing logic and reasoning to determine morality instead of the rigid Hadith and Shariah. This movement had its rise around the 8th century but then declined into obscurity around the 10th century due to its radical and what many conservative scholars saw as heretical, beliefs. 

The Mu'tazilites had a preoccupation with the concepts of divine justice and divine unity. Traditionally, Islam not only draws its morality from the Qu'ran but also from the Hadith and the Shariah, from which many of the concepts of divine justice and, thus divine unity derive themselves in Islamic society. The Mu'tazilites' outright rejected this thought process. They believed that good and evil were not to be determined through scripture or divine revelation. In Islam, knowledge is considered divine and this is where the Mu'tazilites drew their belief that morality, concepts of good and evil, divine justice, etc could be determined through unaided reason. Since knowledge is derived from reason itself, reasoning should be the final say when determining whether something is morally good or morally evil. Their school of Kalam (Islamic theological school) put forth that God's authority could be reached through rational thought alone and not the sacred scriptures of the Hadith and Shariah which, to the Mu'tazilites, were not verifiable as true hence why they were critical of them. The obligations and what is just in a religion should be determined through logic and reasoning because it is the most effective means to do so under this precedent. 

As you may see though, this is what drew anger from many of the conservative religious scholars and Imams of the time. Such thought threatened their power and they actively spoke out against it. This would eventually lead to the decline of the Mu'tazilah school of Kalam in the 10th century and many of their writings were destroyed to prevent any others from ever resurrecting the school. Many of the modern reformist movements occurring currently, however, draw from much of the same ideas that the Mu'tazilites put forward during this time, and so those thoughts are slowly coming back as modernist movements try to reform Islam. Many of them have not identified themselves as Mu'tazilite but their ideas no less align with this Kalam school. There are a few though who consider themselves neo-Mu'tazilite and are actively trying to use this reforming to resurrect the school. It is from here that we transition from our historical account to the lore of Infinity because it is these ideas of reformation and the resurrection of Mu'tazilah that lay the foundation of Haqqislam itself. 

Before we go on though, I would like to say that there is a rich history for both these subjects that I could in no way cover in a blog post. If these piqued your interest, I would suggest researching them. For me, it has lead down a rabbit hole of intrigue. For my Mu'tazilah studies, the book that has been most influential is: The Defenders of Reason in Islam which is a fascinating book that tells not only the history, core beliefs but also the modern movements surrounding the Mu'tazilah school of thought. Now after that little aside, on with Infinity. 

The Rise of Haqqislam

To understand who the Khawarij are in Infinity, we first have to understand the rise of Haqqislam because as our historical depiction suggests, the Khawarij in Infinity certainly are a long way from the Khawarij of history. This is because with the rise of Haqqislam came a fundamental shift in Islamic thinking. Taking a look at the entry within the Infinity N3 Corebook, we learn that Farhad Khadivar, the founder of Haqqislam, expressly rejected all the former foundations of Islamic law, the Hadith, the Shariah, etc,  
to create a form of Islam that focused more on Knowledge as the precedent for Islam. He thought that they did not fit with the Qu'ran's humanistic values and allowed for corrupt individuals to seize power by abusing these laws in order for them to take control for themselves.  

As we now know, this sparks a fire within the Islamic world and Khadivar's ideas take root as people start to champion his cause. Eventually a new movement under these new ideals emerges: HaqqMu'tazilah. The HaqqMu'tazilites speak out against the conservative ideas that have wrecked so much havoc putting forth their rationalist ideals are more suited for the modern times. Conservative regimes fight back against this rising tide and even succeed in eventually assassinating Khadivar but all this does is create a bigger push back until they are defeated and the Islamic world unites under the banner of Haqqislam to become a global power on Earth thus allowing for a new Golden Age of Islam to emerge again. This is the environment from which new Khawarij emerges and the ideals that these warrior scholars will champion. 

The New Khawarij

Instead of violent extremists fighting for their strict view of Islam, these neo, Haqq if you will, Khawarij were founded by HaqqMu'tazilite Sages who were looking for a protective force to protect Haqqislam from not only foreign powers trying to destabilize the budding nation but also from those within who wish to reverse the Haqqislam movement. These sages created warrior scholars who strictly adhere to the principles of the HaqqMu'tazilah to form the Khawarij. To be selected to become a Red Turban, one must show their dedication to Haqqislam and their willingness to defend it to the death, a feat that is not easily done because they are highly selective in who gets this honor. After selected, they go through the Runihura program to become super soldiers augmenting their already considerable combat training. These aren't merely front line soldiers though. They are some of the best versed scholars in Haqqislam who study as much as they fight making themselves valuable not only in combat operations but also as leaders and advisers. They have a strict honor code bound in the ideals of HaqqMu'tazilah and will not violate these under any circumstance because they believe that as long as one does not stray from the Word of Allah, Haqqislam can not fall. This is how people have come to look up to them in the highest regard for their scholarly insights as well as their formidable fighting prowess. 

This is how we see the merging of the historical Khawarij with the historical Mu'tazilah movement to create an awesome unit within Infinity. Corvus Belli took a sect of Islam that doesn't have the best past in Islamic history to make it into an honorable warrior who is a champion of humanistic ideals, an aggressor into a defender something that I extremely admire which makes delving into the historical inspiration for these units so fulfilling. The Khawarij are one of my favorite units when it comes to their lore and background which is why I wrote a post finding ways to use them in game. A unit that has an awesome background like this deserves to be used, and shown off, to show why Haqqislam is awesome and why you don't want to mess with it's defenders. Until next time, my friend, continue to seek knowledge.  

Sunday, January 15, 2017

Leila Sharif, the dread Dire Foe Tool Box

If there is one thing that I love when it comes to the units I use, it is when they have multiple uses. It just makes list building easier and it also makes having redundancy in a list easier. This is exemplified in dual specialists that some factions have (I am quite envious of Doctor Worm, the Sophotect and Kumotail Bioengineers. Haqqislam needs access to a Spec Ops to get the same versatility) but can be found in other places especially in Haqqislam when you have non-specialist Muyibs bringing D-charges to complete Classified Objectives without being Specialists. Even rarer though is a Specialist that can complete multiple Classified Objectives and can also be a dangerous killing machine as well. Enter the newest Dire Foe given to Haqqislam: Leila Sharif. 

I can not express enough how much I love using Leila Sharif. She is a unit that can do so much for her 20 points and no SWC cost. I was actually quite surprised how much I liked her when I first used her. When she was first announced and we got a look at her stat line, I will admit it, I was hesitant about how much I would actually like her. This was before I have used the Shock Marksman Rifle (SMR) and before I got to really explore the uses of the Killer Hacking Device. I compared her to her Yu Jing counterpart and instantly thought that Yu Jing was the won who made it out with the better Dire Foe. After several games using her though, I actually think that Haqqislam made out like a bandit when it comes to the two Dire Foes. She is a diamond in the rough and she can do a lot if you know how to use her.

Leila's Stats

If you look at Leila's stats, at first she just seems like a standard Ghulam. She has one better BS skill than a Ghulam and actually has BTS 3 which is nice since she is a hacker and is under threat of hacking herself. Other than those to things though, she isn't much different than a standard Ghulam but that helps keep her cost at 20 points which puts her on par with the most expensive Ghulam. This makes it easy to fit her in a list whether in a vanilla or the Sectorials of Haqqislam. Since she is linkable in with both Ghulams and Muyibs, she helps to bring a lot to both links. For one thing, Hassassin Bahram players can rejoice because they can finally have a 5 man Core Link of Ghulams as well as cut costs in a Muyib link so it's a complete win for HB. Leila opens up a lot of possibilities within HB and might provide enough of a reason for HB players to maybe not always take Muyibs as their Core. Qapu Khalqi players still get an awesome unit to stick in their Ghulam links, something that will become clearer down below, but also, QK finally gets a named Haqqislam unit in their Sectorial (Scarface doesn't count! He's a merc and not a Haqqislam unit, despite QK being the original Sectorial that Scarface appeared in). One thing that I really love about Leila is that since she is a Ghulam, every army of Haqqislam benefited from her release. I like Yasbir, don't get me wrong but only vanilla Haqqislam and HB players get to use him. I am now really hoping that Ghulams show up in the Ramah Taskforce so I can continue to use her. The Halqa probably will prevent us from seeing Leila in the Khanate though since they are really the Ghulams of the Khanate. 

Leila's Weapons 

This is where Leila really distinguishes herself, her weapon selection. Her main weapon I have already sung praises for and it's part why she is so good. The Shock Marksman Rifle was a new weapon introduced in HSN3 and is a weapon only found in Haqqislam. It's actually such a unique weapon that only three units have one right now even in Haqqislam: Hassassin Ayyar, Djanbazan and Leila Sharif. It was a weapon I was skeptical of. You are basically trading in the 0 modifier from 0-8 inches for an extended +3 modifier allowing the rifle to have a +3 range band from 8 inches all the way out to 24 inches which is good but the damage is still 13 and even though it had shock ammo, I didn't think it would be that good. Yeah...I was proven wrong. First time I used it I was shocked, pun intended, about how good it was especially on the units that they gave it too. Each unit that has this weapon definitely can use it quite effectively and Leila is no exception to that. It gives her seriously killing power against other units especially when you consider the fact that a lot of other specialists are one wound models. She is able to assassinate other specialists while she is on her way to press buttons herself. I know a lot of Haqqislam players have a problem taking ALEPH, seriously, take Leila and a Djanbazan with SMR (for pesky ODD) to shut down ALEPH and their No Wound In-capitation. As much as I love the SMR, it isn't a universal solving problems weapon like a HMG is. It doesn't take on heavy armor that well and you lose the shock effect on multiple wound units, units with STR or stuff immune to shock so you don't want to be using Leila to just kill everything. Single out targets that it is useful against, and hunt them down. Smart use of the SMR will make your opponent hate the weapon. 

The SMR isn't the only thing available to Leila either. She doesn't have the standard shotgun like a lot of units in Haqqislam but what she does have instead is a Breaker Pistol which helps her deal with multiple problems. I love Breaker ammo because it can be used to kill something without BTS and if they have BTS, it's halved so Breaker ammo is a problem solver so you can use it to take care of things that the SMR can't or if they get into 0-8 inch range, it gives you a nice solution to deal with close threats. Now it is just a pistol so it has a short range but Leila has tricks that can put you into this range if you want to use it. I wouldn't go hunting with the Breaker Pistol like I do with the SMR but it is nice to have in case Leila finds herself in a close quarters fire fight or even has the threat of CC. 

The final weapon she has is D-charges. One complaint about the Killer Hacking Device, which Leila has as her hacking device, is that it takes away being able to do Telemetry and HVT: Designation and this takes away from the versatility that Hackers have. Besides being a specialist to press buttons their one purpose is to kill other hackers. Leila solves this by having D-charges and that may only replace one classified but let's be real, HVT: Designation is hard to complete with Spotlight. It's also useful to have on that off chance that you might get into close combat with someone, and even if the chance is low, it's fun to stick a D-charge on someone and blow it up in their face. When you finally get to do that and if it's on a close combat monster, like an Oniwaban, you will understand the satisfaction of it.

Leila's Killer Hacking Device (KHD) 

I wanted this to have it's own section because it's an important aspect that helps to make Leila as an attractive unit that she is because it's the final piece of her profile that when put together with everything else she has makes her the dreaded tool box. It does more than make her a specialist because killer hacker's have an important program that can put Leila's weapons and specialist nature to good use. Now, she is a fine hacker to be used to go and kill all of your opponent's hackers but what if you are facing an army like Ariadna who doesn't have hackers or your opponent just didn't bring hackers? Well, that's when you take advantage of Cybermask. I wasn't a big fan of the KHD in Haqqislam. The other KHD in Haqqislam don't bring much to the table besides the device so they suffer from the one trick pony that is the KHD...except for the Barid who gets the Lightening Upgrade which just wrecks enemy hackers. Leila, on the other hand, stands out among the rest because she has something the others don't: The Shock Marksman Rifle which makes all the difference. She can still go around and use all the advantages of the KHD and with BTS 3, she's on par with all the defensive capabilities of the other KHD but she can make the best use of the Cybermask program. You can use that program to move up the field with anyone but since Leila is packing a SMR, she can make long range Surprise Shots up to 24 inches. Cybermask does take a roll to get off but it is worth if there is a unit that Leila can take off the board with her set of skills and weapons. It was the combo of Cybermask and SMR that cemented her in my lists and why she is the one KHD unit I make sure to take.

Leila Sharif, Husam Spec Ops badass, is what I want in an ideal unit. She is a specialist that can complete multiple classifieds and can also hunt and kill things. It makes her useful in most if not all missions for this reason. Direct Action, Joint Ops or Spec Ops, Leila Sharif is built to take it all on and I am quite glad we got her. Doesn't matter what army you play within Haqqislam, she is worth taking in a list and for me has become an auto-include. If you play Haqqislam and you haven't got her yet, it's the one unit that I would implore you to pick up. Find a Yu Jing player to split the box if you must because you don't want to miss out on her. She won't make or break games and she is still just a light infantry so she isn't invincible but you get her to do her job, she will do it well. Until next time, my friend, continue to seek knowledge.  

Tuesday, January 10, 2017

The Case For the Khawarij

So before I get into the proper post, just some information on where I want to take this blog. In addition to doing tactics and strategy as well as the occasional battle report, I am going to include some historical background on Haqqislam, where the units get their names from and the history behind that as well as how Corvus Belli has incorporated them into Infinity. The historical inspiration for the behind Haqqislam is why I have stayed in love with this faction and haven't started another one. I came for the Dune references and stayed for the history, it's inspired me to do a lot of reading into actual history so I thought I would share my scholarly research with everyone. It's something to say when a table top inspires you to do real world research to enjoy it better. I hope you find it as fascinating as I do but without further delay, to the actual post!

The Case for the Khawarij

The Khawarij is sort of an enigma within vanilla Haqqislam. It's not a bad unit but it's hard to find where they belong within a vanilla Haqqislam list. They are the definition of elite light infantry but unlike Tohaa, don't get extra wounds so you have to make sure that you get the most out of the unit despite having an expensive point cost, the cheapest Khawarij is 27 points which a lot people can't justify paying for a light infantry unit despite everything that a Khawarij can do, they are super soldiers after all. 

It's quite clear that the Khawarij will be a big unit once the Ramah Taskforce goes live either when the new book drops or maybe...hopefully will do an USAriadna and be released before the book. I mean, they just came out with it's starter so it's possibility right? One can hope, anyway, the Khawarij are definitely lined up to be one of the possible links in RTF (Ramah Taskforce) which would take away a lot of the head scratching people do when they look at the Khawarij especially when/if they allow them to be linked with Tarik, super jumping scholar warriors of death fireteam with Captain Haqqislam leading them...oh yeah, I can't wait. We are also still waiting on a new profile to be released. Based on the dossier for the Khawarij, they are suppose to get a heavy rocket launcher because we know how much Haqqislam love their heavy rocket launchers so it's only fitting the Khawarij get one too, right? I think the Khawarij will become more attractive once the rocket launcher profile is released as well, the chance to surprise people with super jump and rockets is way too appealing. 

That doesn't solve how they fit in vanilla right now so let's unpack what the Khawarij bring to the table:

Khawarij Stats

They have standard 4-4 movement; CC 20 which is quite interesting but no Martial Arts (Except for Tarik); BS 13 quite good for an army who mainly dwells in BS 11 or 12 except for elite units especially a light infantry unit; PH 13 so if they hit you, it is going to hurt a bit especially with that CC stat; WIP 14, standard Haqqislam so nothing special there; ARM 1 is to be expected on a light infantry unit; BTS 3 which is something uncommon to see on Haqqislam unit adding to it's ability to survive but still only one wound with a Silhouette of 2. That's the base stat line, additional perks are Bioimmunity, so Shock and Viral become normal ammo as well as being able to use that BTS to tank both of them; Super-jump which I will get into later; Religious Troop so they stay regular during Retreat and always pass their Guts Roll; and finally Poison which means that a unit with wounds needs to take an extra BTS roll in addition to the ARM roll for every successful CC hit.

With this quick run down, the Khawarij can do a lot especially since every single one brings an AP CCW with their pistol. Without even going through the different load outs available to the Khawarij, the job that it does is quite clear: The Khawarij is a hunter. With responsible uses of super jump, you have a mobile unit that can get to what he needs to kill and efficiently dispatch their target either through shooting it or if you want, through close combat since the Khawarij can't fail it's CC roll, although, you might have a harder time with units that actually have CC skills like Martial Arts or Berserk since they can negatively affect the Khawarij's CC but they can't do anything back. Besides that, a Khawarij is equipped to dispatch a lot since it has an array of weaponry to kill things, the Khawarij has a tool of box of death. To use one effectively, it will need to be an active unit using super jump effectively to get your opponent caught at vulnerable angles to shoot at or perhaps engaging a sniper in their nest. Heck, one way to deal with mimetism, camo or ODD is to use the Khawarij to get up close and personal in order to make those modifiers useless in CC...as long as the Camo unit isn't a Ninja/Oniwaban, those I would still engage with a Djanbazan HMG for reasons detailed above. 


The signature move of a Khawarij and it's what makes the Khawarij a reason to be feared. A lot of people have looked down upon this skill because if done in the open it will be a shooting gallery for your opponent and most likely a dead Khawarij but the key here is to not super-jump in the open.  Effective uses of super-jump can turn a situation in your favor and actually make your opponent hate the skill. So what can you do in order to make the best uses of super jump? 

One way of creating ideal situations to use super jump is by applying smoke in the right place and vanilla Haqqislam has tons of access to smoke from cheap sources to expensive sources, there are tons of places to get it. I won't go into every unit that can partner up with the Khawarij but there are a few preferred sources. The most common source of it for most people at the current moment are the Muttawi'ah aka Mutts since they are an auto-include in most vanilla and HB players since they are 5 points a piece. The only problem is that they are quite squishy so the smoke might not be there by the end of the match plus they are smoke grenades so you are taking more of a risk if you need to extend beyond 8 inches. This is why I like using a smoke grenade launcher to help the Khawarij out. Allows more to help cover the Khawarij better as the Khawarij moves forward. Cheapest source would be the Kum Bikers who actually do double duty providing both smoke grenades and smoke grenade launchers but just like the Mutts, they are still squishy and still impetuous so still a bit erratic depending on how the game goes on. My favorite partner for the Khawarij when it comes to smoke? That lovable power armored badass that comes with him in the Red Veil, the Al Fasid with HMG and light smoke grenade launcher. A durable unit that can do a lot. I know, I know, it's expensive too but that investment will go far. The Al Fasid is the Anvil that your Khawarij hammer strikes against. If you want a cheaper unit to do it, there is the Muyib with light grenade launcher but it can't do as much as the Al Fasid can. 

Laying down smoke on the Khawarij's path will let it super-jump to it's heart content without drawing AROs which is good if there is a place you want to take your Khawarij that your opponent has heavily defended. It's a good way to get a Khawarij on a roof top and into suppression so that you can lock down a midfield position. 

The other way to use super jump takes mostly practice in getting the Khawarij into proper placement for super jump. Making super jump work without smoke requires making sure that you are limiting your AROs because you won't always get the ideal shot set up to shoot someone in the back but with enough practice and experience it comes. Unfortunately, to detail this part of super-jump is harder to put it into text than setting up on the table top and showing someone the ideal times to super-jump. Taking advantage of height is important aspect because you can put your opponent's units off guard, as long as you slice the pie and avoid being caught with your pants down. The Khawarij isn't a unit that you bum rush your opponent like you do Scarface but with careful movement, the Khawarij can have the same effect. 

The Khawarij is an expensive unit so deciding which profiled to take is important. This will be different once the Khawarij get their Heavy Rocket Launcher profile but for now we have these to work with:

Rifle + Light shotgun, grenades:
This is the base profile for the Khawarij, their standard load out and the only one available to purchase model wise. There isn't much to say about this one because it is standard Haqqislam except for the grenades and at a PH 13, it is something that the Khawarij can effectively take advantage of even when using speculative fire to lob grenades where the Khawarij can't see and do it within 8 inches, you will only be taking a -3 mod so you need to make 10s or below, which isn't bad especially if you have a cluster of enemy troops that throwing the grenade would really mess with like pesky fireteams or a sneaky camo marker trying to get in close. Honestly, I think the grenades make this profile worth taking because it gives more options despite having just a Rifle + light shotgun. Given the Khawarij's mobility, you can also bet that it will get the most out of that light shotgun too. Also, you can get on a roof top midfield and lock down certain parts of the board using suppression fire. It is certainly not a bad choice especially if you don't have the SWC or trying to squeeze something else in to take this profile at 27 points.  

Boarding shotgun, panzerfaust:
This is an interesting profile to say the least and this one I think would make more sense once the Khawarij is allowed to take a Fireteam in Ramah Taskforce. You get a panzerfaust instead of grenades which is a good ARO weapon if the Khawarij gets caught off guard but you can also use it actively to eliminate a heavy infantry unit. What I don't like about this profile is that it only gets a boarding shotgun. Don't get me wrong, I love boarding shotguns, when in good range they shred whatever you are shooting at but typically on units that either infiltrate or drop in because you don't have to spend as many orders to get them in but even on a unit like the Khawarij, you will have to spend more orders and put it in more risky situations to get the most out of it. Plus, unlike the base profile, you can't go into suppression to help take a more defensive posture. I would revisit this one though once the Khawarij get a link team because a panzerfaust as an ARO can make an opponent pay for trying to take a shot at them. The high dodge though gives the Khawarij some survivability to get into range with that shotgun though, still probably prefer the above profile to take though.

Probably my favorite profile out of everything for vanilla Haqqislam. You don't get grenades but a spitfire in the hands of a Khawarij is just downright dangerous and I love using it. It has the best range out of all the profiles so finding fire solutions is a better than the others and with the BS 13, it is a good chance you will hit your target. This unit is what defines the Khawarij as a hunter and I am looking forward to finally getting the model for it. Leaping rooftops to rain bullets down on your enemy has not been as much fun and this is the profile I was mainly talking about when I talked about partnering the Al Fasid with the Khawarij. The Al Fasid protects the backfield as the Khawarij rushes forward to eliminate enemies. Once you get the handle on how to super jump, you will love this unit especially playing peek-a-boo spitfire with pesky roof top snipers. It's a good way to get into people's bad range bands and pop up taking shots at them.  

Doctor Plus with Boarding Shotgun, grenades:
Right now this is the only specialist available to the Khawarij and one that you will be definitely taking once the fireteam is available but what about vanilla? While I would prefer to have the rifle + light shotgun on this guy, it's not a bad investment. It's a highly mobile specialist able to get to the objectives more directly than other specialists. The grenades provide a different way to solve problems like getting an enemy specialist or fireteam off of an objective without needing line of sight and the boarding shotgun can shred things should you want a fire fight. It is 30 points though which is the downfall of it and the reason why you don't see this unit more. For three more points, you can get a Tuareg Doctor Plus which seems like the better investment but the Khawarij Doctor is far from bad. The other thing I like about this doctor though is it can get to hard to reach places should one of your snipers go down or one of your advanced units on a building. The durability of the Khawarij Doctor in place of others is also a plus among the other doctors when facing things that hit against BTS so you might consider it for missions like Biotechvore. The Khawarij Doctor is certainly useful in missions with an exclusion zone that would hamstring your infiltrators and AD troops. Unlike other of the boarding shotgun doctors in Haqqislam, this one can get where it's going without trouble and I like this better than the panzerfaust profile because grenades in the hands of the Khawarij aren't wasted unless you don't throw them.

I wish that I would be discussing the Khawarij Rocket Launcher here but it's not released (I want it so bad!) because as much fun as I like peek-a-boo spitfire, I will love the thought of peek-a-boo rockets even more. The Khawarij does have LT options that come in the Rifle + light shotgun and spitfire profiles but unless a Farzan is on the board and I want to fake out my opponent, I typically don't take a high risk LT like the Khawarij. A Khawarij needs to be used in order to make those points worth it and being an LT sitting in the backfield isn't where the Khawarij wants to be but it's not a bad option if you want to shake things up. If you are taking a LT Khawarij though, you might as well shell out the points to take Captain Haqqislam himself, Tarik "the man" Mansuri. I was going to include him here but he is getting his own spotlight because I love using him that much and this post has already gotten too long. 

Hopefully this inspires you to try the Khawarij out. The Khawarij may be a lot of points but when used right, those points are put to use in good ways. Also, if he doesn't pan out the first time, don't give up on him quite yet because there is definitely a learning curve to putting a Khawarij to work but once you get past that, they become totally worth it. Until next time, my friend, continue to seek knowledge.